The Wheels of Lull is a quest mod built around the esoteric lore of Sotha Sil and the Clockwork City, and is a spiritual successor to the Sotha Sil Expanded mod for Morrowind. The mod features a seven-part main quest spread across five expansive new dungeons, as well as a new town, situated on the outskirts of the Clockwork City, which is packed with side quests and other opportunities to gain new weapons and armor.
Return to Sotha Sil and enter the stranger side of TES lore, as you join the ranks of the mysterious Chronographers in this fully voiced DLC-sized mod that adds over a dozen new quests, multiple new armors and weapons, sprawling dungeons, unique boss fights, and much much more!
That doesn't take away from the sheer breadth of content this mod has. Dozens of dungeons and side quests are all expertly crafted and offer some unique items you can take to Skyrim once you're done with the mod. It is rough around the edges and has certainly shown its age when compared to other entries on this list, but there is no denying that Falskaar is one of the most content-packed quest mods available.
Beyond Reach has everything you'd want from a good quest mod: an intriguing new land, a plethora of new items, well-written quests, and quality voice acting. More importantly, Beyond Reach's quests are some of the best you'll find in a quest mod of this scale. Players are left to make difficult decisions where there isn't a right answer. Quest decisions have consequences, side quests have small impacts on the main narrative, and all of the quest content is well written. If you love the tone and style of The Witcher games, Beyond Reach might be right up your alley.
We're almost there folks! Just moments ago, Wheels of Lull's main quest was finalized and scripted. What does this mean? Well, it means while it's not polished, it certainly is playable. There's still much to be done though! WoL doesn't just have a main quest, but a nice multitude of in-depth sidequests, which will take you both into the workings of the Clockwork City, and to places like the depths of the oceans.In the next few days, we'll be doing the following:-Scripting sidequests-Polishing sidequests-Polishing the main quest-Debugging and tweaking all these aspects-Releasing to testers-Integrating voice files.
Return to Sotha Sil and enter the stranger side of TES lore, as you join the ranks of the mysterious Chronographers in this fully voiced DLC sized quest mod that adds over 10 new quests, multiple new armors and weapons, sprawling dungeons, unique boss fights, and much much more!
As such, Falskaar also includes 17 side quests and a bunch of unmarked content which span the entire reaches of an entirely new and independent land mass outside of Tamriel, which is roughly the size of 2 to 3 Skyrim holds. It also features new items, books, recipes, weapons and armours, two brand new spells and a new shout, a bard with several unique songs and a soundtrack with almost 40 minutes of new music. Best of all, though: the voice acting. Falskaar contains more than 30 professional voice actors to bring the story to life.
-Over seven sidequests within Lull-Mor, once again involving puzzle solving, obstacle courses, and the player's wits, rather than combat. Take to the deep sea, warp along magical gates, and discover the horrors of
It has been 2 hours, so you can now buy 3 FPs and research the next Technology, Construction! Doing so will allow you to complete a few more story quests, until you get to "Celebrate Victory". After you complete this quest you will trigger the first side quests, and after completing quite a few of those, you will get recurring quests! Recurring quests will be one of your main sources of resources early on, especially goods. Up until now you haven't unlocked any goods buildings, and following my recommendations you might not unlock BA goods buildings at all, but more on that later!
So, your job is now to complete and/or abort the side quests until you get to the recurring quests. You can see me doing it in this parts's video, but I'll also include a list of all the side quests below, with my recommendation for if you should complete or abort it. "Yes" = I recommend you complete it, "No" = I recommend you abort it, "Maybe" = I'll leave it up to you.
Quite a few of these are production quests, so if you complete all of them this part should take around 30 minutes. But if you abort all of those, you can probably get through this in 5 minutes. Personally I think it's worth going for them, because you don't really need to rush. The next part of this guide is another lull, this time until you've generated enough free FPs to move on.
The length of this part will depend on 2 factors: 1) if you got a 5 FP pack from side/recurring quest, and 2) how many coins you've collected. For the next part you need 10 FPs*, exactly how you get these is up to you. If you don't get any packs and don't want to buy any FPs, it will take another 9.5 Hours. If you get a 5 FP pack, it will take 4.5 Hours (If you're incredibly lucky and get two 5 FP packs you can move on immediately after getting them). If you want to buy some Forge Points I recommend waiting 5.5 Hours (for 6 FPs) and then buy the remaining 4 FPs. So, while you wait, either take a nap and/or complete some recurring quests!
You will now get some side quests to build a Fruit Farm (and later you will need one for the story quest), so build one of them (you can see my layout suggestion below or in the video). You will get some side quests to produce various production in the Fruit Farm, which you can either complete or abort, personally I aborted them to get back to recurring quests.
IN West Asia one step forward and two steps backward are considered signs of progress. But the violent clashes between Palestinian civilians and the Israeli security forces may have pushed back the peace talks several steps behind the baseline. The lull after four days of bloody clashes does not necessarily mean that life would begin to return to normal. The Israeli security forces expect a more violent backlash after the Palestinians have buried their dead and listened to inflammatory sermons. The latest round of violence may not mean the end of the peace talks. But Mr Bill Clinton's dream of becoming the most successful lame duck US President would remain unfulfilled. At the end of the day he would carry with him only happy memories of having tried to achieve the miracle of making Israeli Prime Minister Ehud Barak and Palestinian leader Yasser Arafat sign the elusive peace accord. In the theatre of conflict in West Asia the flames of the current round of violence would ignite memories of earlier tragedies among both factions. Mr Barak has had the good sense to establish telephonic contact with Mr Arafat to minimise the damage to their collective effort for durable peace. However, at the street level each side is blaming the other for the violence which had claimed over 20 lives. It is a pity that neither side has spotted the man who has single handed caused a serious damage to the peace process. Mr Ariel Sharon, the Israeli opposition leader, has reason to display a demonic grin. He is responsible for the conflagration and yet no one is pointing a finger at him. If he were allowed to have his way, he would do unto Palestinian Muslims what the Nazi Christians had done unto the Jews. With whatever backing he has among the hawks in Israel, he did manage to provoke violent incidents in which the Israeli security forces were forced to fire at irate Palestinian youths. It was only later that the security forces decided to use rubber bullets for restoring peace in Jerusalem, the West Bank and the Gaza Strip. Such was the scale of success of Mr Sharon's mischief that clashes were reported even from the Arab-majority parts of Nazareth. What did he exactly do to provoke the Palestinians? He decided to tour the Temple Mount-cum-Al Aqsa complex on Thursday. Had the Israeli authorities tried to stop him, it would have been taken as an attempt to stop the Jews from visiting the holiest of their holy shrines. But his presence angered the Palestinian who saw in the visit an attempt by the Jews to establish their claim over a shrine which is equally religiously dear to the Muslims. The status of Al Aqsa is a major headache for both Mr Barak and Mr Arafat. The suggestion that the two sides should show their hand at least on issues over which there was no disagreement was shot down. It was rightly pointed out that putting Al Aqsa on the backburner might give mischief-makers time to turn a political issue into a religious one. And aroused religious passions are more difficult to control than political differences. As far as the global community is concerned, its immediate objective should be to ensure the return of early, though somewhat uneasy, peace in West Asia. Meaningful peace talks can only be resumed after the passions on both sides have cooled down. 2b1af7f3a8